можно ли играть в ведьмака по сети
O мультиплеере в Ведьмаке 3


Конечно же до официального анонса продолжения культовой игры утверждать что либо с полной уверенностью нельзя, но журналисты и фанаты уже сейчас включились в увлекательную игру «угадай детали нового проекта». Вот именно таким образом и сделано предположение, что в третьей части Ведьмака будет мультиплеер. Внимательные сотрудники dsogaming.com обнаружили среди всего прочего вакансию программиста мультиплеера на сайте CD Projekt RED. Что важно, расположена в том же разделе, что и другие вакансии, относящиеся к «RPG в мире тёмного фентези». В описании вакансии сказано, что будущему сотруднику надо будет заняться оптимизацией движка RED Engine, чтобы в будущему на его основе можно было делать игры с мультиплеерным режимом. Предлагаем вам подискутировать на тему «нужен ли Ведьмаку мультиплеер?» в нашем новом опросе.
UPD: В интервью сайту Eurogamer Михал Платков-Гилевски пояснил, что делать выводы о появлении мультиплеера в Ведьмаке 3 ещё слишком рано. Пока что компании просто нужен специалист, который бы смог оценивать собственные идеи и концепции CD Projekt RED. К сожалению, никаких подробностей об этих самых концепциях Михал не сообщил. Т.е. на данный момент речь идёт в принципе о разработки мультиплеерного функционала в рамках RED Engine.
Облачный стриминг, или игра в «Ведьмака» на слабом железе
Вот и подошла статья. Сегодня мы будем говорить про облачный стриминг, обзор несколько хороших сервисов и интервью с создателем одного из таких сервисов.
Для вникания, нужно знать, что это такое и с чем его едят!
Облачный стриминг — это подобие «TeamViewer», управление компьютером из дальнего расстояние, или-же вывод изображение и управление этого компьютера в другом компьютере. Сейчас актуальности набирает эта технология, как возможность поиграть в современные AAA игры не волнуясь о системных требованиях, которые с каждым годом становиться всё выше и выше.
По сути, вы смотрите интерактивный стрим.
Игра запускается на мощном сервере, изображение которого передаётся в видеопоток, передающийся в специальное ПО, которое потребуется клиенту установить заранее. С помощью такого ПО (клиента) пользователю даётся возможность не только смотреть на видеопоток, но и управлять им. Для стабильной передачи видеопотока понадобиться хороший и быстрый интернет.
Мощность таких серверов, равные с суперкомпьютером используются для одновременной игры на нём несколькими игроками.
Пример характеристик таких серверов:
Процессор: Intel® Xeon® CPU E5-2623 v4 @ 2.60GHz
Оперативная память: 30 GB RAM
Жесткий диск (SSD): от 100 до 500 GB
Видеокарта: NVIDIA Quadro P6000 (24 GB)
Характеристика одного из сервера «PlayCloud»
Я верю, что эту технологию ждёт успешное будущее. Издателям не придётся запариваться над системными требованиями какой-либо игры. Ведь они знают, что она запуститься на мощных серверах и будет доступна всем игрокам, даже тем, у кого стоит Pentium 3 (1999 г.). Я думаю, что сервис Steam перерастёт в сервис облачного стриминга, где каждую купленную игру можно будет запустить на игровых серверах Valve.
Хочу сказать одно: здесь я просто хочу сравнить 2 сервиса, известную и малоизвестную. Я не продажный, я просто высказываю своё мнение.
Это всеми-известный, хорошо пропиаренный сервис облачного стриминга.
2. Постоянные розыгрыши на подписку
3. Бесплатные 20 минут игры при регистрации
Этот сервис был создан недавно, Осенью этого года, на данный момент, я не боюсь сказать, что это лучший сервис по сравнению с PlayKey. Достоинств много. Например, полноценный рабочий стол, в котором, вы можете скачивать свои игры и (или) игры с ТОРРЕНТОВ. Об этом сервисе я узнал, благодаря рекомендации их руководителя, у которого я взял мини-интервью.
На мой взгляд, их нет!
На всякий случай, вот ссылка на группу сервиса: https://vk.com/play_cloud
Я так-же взял небольшое интервью с руководителем сервиса «PlayCloud» для этой статьи.
-Какова идея всего этого проекта?
-Идея проекта, заключается в том, чтобы люди знали, что есть самый дешевый и качественный игровой облачный сервис.
Чтобы исправить данную ситуацию, и люди могли как-то, играть в мощные игры, мы и решили запустить свой проект по облачным играм, с очень маленькой ценой.
Но с качественным обслуживанием и технологиями.
-Когда вы сформировали всю команду?
-Команду сформировали, только в начали осени.
Какие фичи вы планируете добавить в сервис в скором времени?
Чтобы прям таких грандиозных, у нас нет в мыслях.
Но, скоро будут новогодние праздники, и будут очень большие скидки на все тарифы.
Так же, новый конкурс ждёт всех пользователей. Поучаствовать сможет каждый.
А так, фич особо в данный момент, не будет
-Как по Вашему, сможете-ли вы стать известнее, популярнее и лучше в скором времени в отличии от PlayKey?
-Сколько стоил весь этот проект? Какие затраты ушли на создание сервиса?
-Насчёт финансовой сферы, мы не кому не говорим.
Так как это наш секрет.
Но, могу сказать одно. Ушло достаточно денег.
В этом посте я просто выразил своё мнение, поставил свои плюсы и минусы этим сервисам, высказал свои мысли о будущем облачного стриминга и рассказал о технологии в целом.
Можно ли играть в ведьмака по сети
no, I am glad they are not wasting money on making MP. The money that would be spent on making MP, is better spent on making the SP even better. No need to skip on making content for the sake of MP. There are plenty of MP games out there.
You make a good point. I definitely want them to perfect single player as much as they can. I was suggesting that if possible after they actually finish the game. Of course, I’m probably going to buy this even if it’s just single player, but we’ll have to see.
If its as modable as TES Skyrim was then most likely someone else will do it anyways, so I can only hope. I just know it would reach a larger player base and in my opinion it’s always funner to go on an adventure with a friend than alone.
Definitely hope it does not disappoint like most games released today.
Multiplayer/Co-Op in The Witcher 3.
no, I am glad they are not wasting money on making MP. The money that would be spent on making MP, is better spent on making the SP even better. No need to skip on making content for the sake of MP. There are plenty of MP games out there.
Multiplayer/Co-Op in The Witcher 3. :rfacepalm::rfacepalm::rfacepalm:
I can’t see the problem with it. More options. You wouldn’t be forced to play it that way.
The problem comes with the story, in order to allow multiplayer they would have to add a playable character, right? What character? what would make sense in the context? Geralt have friends but none of them would follow him everywhere, what if Geralt want to have some «fun» with Triss? how would they explain the additionnal character? and what would this character add to the story when it’s all about Geralt?
The problem is that the game was designed with Geralt as the main character, the story is about him and «no one else», the dialogues are centered on him, ect. Adding multiplayer just for the sake of it doesn’t make sense, adding co-op when one character is completely irrelevant is in my opinion completely pointless.
If the game was made, or at least a version of it was made with co-op in mind then yeah, ok, but to be honest i much prefer a purely single player based game than a multiplayer gimmick when said game is all about the story and the characters, the game itself was made with single player in mind.
I can’t see the problem with it. More options. You wouldn’t be forced to play it that way.
The problem comes with the story, in order to allow multiplayer they would have to add a playable character, right? What character? what would make sense in the context? Geralt have friends but none of them would follow him everywhere, what if Geralt want to have some «fun» with Triss? how would they explain the additionnal character? and what would this character add to the story when it’s all about Geralt?
The problem is that the game was designed with Geralt as the main character, the story is about him and «no one else», the dialogues are centered on him, ect. Adding multiplayer just for the sake of it doesn’t make sense, adding co-op when one character is completely irrelevant is in my opinion completely pointless.
If the game was made, or at least a version of it was made with co-op in mind then yeah, ok, but to be honest i much prefer a purely single player based game than a multiplayer gimmick when said game is all about the story and the characters, the game itself was made with single player in mind.
Make him a sidekick, some clumsy bastard that just hangs by the main character, maybe the same as a follower in skyrim(this is actually not a bad idea imo) where you can have them follow you or you can just drop them at an inn if you don’t want them around, instead of that the follower could be replaced with your friend when they join you.
Again, I never meant to say that they should disregard single player at all, the story should remain as it is with the focus on the main character only. I’m definitely most interested in this game because of the story. It just wouldn’t kill anything to allow another person to join you when you play. Skyrim was intended as a single player too and you could play it perfectly in single player but someone made an online mod and it really wasn’t out of place. People loved it, unfortunately the modder was doing a better job than the entire Skyrim Online team so they shut him down. It didn’t make sense to have a second player there originally, but it wasn’t destroying the story. That’s what I’m trying to say.
Again, I doubt CDPR will actually do this but I tried. I love playing games with friends. Single player games aren’t bad but it’s a lot more fun when I can kill stuff with a friend or I can talk to someone while I run from place to place doing something different.
Worst case scenario I just hope they will allow the game to be moddable to the extent someone can do a multiplayer mod.
Ultimately it’s just a game and it not having multiplayer isn’t going to kill me. I was just suggesting something that imo would be fun for my experience and in a way that it wouldn’t affect other people’s single player experience.
The problem comes with the story, in order to allow multiplayer they would have to add a playable character, right? What character? what would make sense in the context? Geralt have friends but none of them would follow him everywhere, what if Geralt want to have some «fun» with Triss? how would they explain the additionnal character? and what would this character add to the story when it’s all about Geralt?
The problem is that the game was designed with Geralt as the main character, the story is about him and «no one else», the dialogues are centered on him, ect. Adding multiplayer just for the sake of it doesn’t make sense, adding co-op when one character is completely irrelevant is in my opinion completely pointless.
If the game was made, or at least a version of it was made with co-op in mind then yeah, ok, but to be honest i much prefer a purely single player based game than a multiplayer gimmick when said game is all about the story and the characters, the game itself was made with single player in mind.
Make him a sidekick, some clumsy bastard that just hangs by the main character, maybe the same as a follower in skyrim(this is actually not a bad idea imo) where you can have them follow you or you can just drop them at an inn if you don’t want them around, instead of that the follower could be replaced with your friend when they join you.
That’s the problem. Geralt doesn’t have one. Making one would go against the Geralt personality. Geralt of Rivia is the White Wolf, a lone wolf. And even if they made it, they would need to adapt most dialogue so the characters acknowledge Geralt companion presence. Skyrim might get away with silent partners, but Witcher won’t because they focus a lot more in the story-telling.
I do like Co-ops/multiplayer games but IMO, it just doesn’t make sense in Witcher 3. It would go against the concept of the games and the books. Just like our friend said, I think they should focus all their resources on the singleplayer. I would rather have more quests than a sorry excuse for a co-op.
As for mods. I know that W3 will use REDengine. I am not saying that it will be impossible to make multiplayer mod, but there are 2 things to take into account:
— Witcher 2 uses REDengine and the mods for it are very limited compared to Skyrim. There are no mods that dramatically change anything. Just meshes, texture, gameplay and cheats mods.
— Multiplayer is not something that someone makes on a whim. It takes a LOT of work. And this is assuming that it is possible on REDengine. (again, not saying it is impossible, just saying it would be difficult)
Make him a sidekick, some clumsy bastard that just hangs by the main character, maybe the same as a follower in skyrim(this is actually not a bad idea imo) where you can have them follow you or you can just drop them at an inn if you don’t want them around, instead of that the follower could be replaced with your friend when they join you.
That’s the problem. Geralt doesn’t have one. Making one would go against the Geralt personality. Geralt of Rivia is the White Wolf, a lone wolf. And even if they made it, they would need to adapt most dialogue so the characters acknowledge Geralt companion presence. Skyrim might get away with silent partners, but Witcher won’t because they focus a lot more in the story-telling.
I do like Co-ops/multiplayer games but IMO, it just doesn’t make sense in Witcher 3. It would go against the concept of the games and the books. Just like our friend said, I think they should focus all their resources on the singleplayer. I would rather have more quests than a sorry excuse for a co-op.
As for mods. I know that W3 will use REDengine. I am not saying that it will be impossible to make multiplayer mod, but there are 2 things to take into account:
— Witcher 2 uses REDengine and the mods for it are very limited compared to Skyrim. There are no mods that dramatically change anything. Just meshes, texture, gameplay and cheats mods.
— Multiplayer is not something that someone makes on a whim. It takes a LOT of work. And this is assuming that it is possible on REDengine. (again, not saying it is impossible, just saying it would be difficult)
I understand what you’re saying though. Rather than get an unfinished game I’d rather pass on multiplayer or co/op. Still, if they’re just gonna add 50 quests that say go to this forest and get me 3 mushrooms, making me run all over the map just to pass the time, I’d rather get the co op or mp. That’s just my me, not a fan of grinding without any purpose just to waste time.
Yes. It really comes up to how good the game is. If it’s good enough, someone will make a multiplayer mod for it if it doesn’t exist. We’ll have to see with TW3.
PS: I haven’t read the books but I’m probably gonna go buy them now that I know they actually exist.
Geralt is a lone wolf when it comes to jobs, I’m not saying that he is like «ewww, another person, get away from me». Geralt is more like «You can help me find something? If not, step aside and let me do my job», in other words, unless he absolutely needs help, he prefers to do it alone.
I understand what you’re saying though. Rather than get an unfinished game I’d rather pass on multiplayer or co/op. Still, if they’re just gonna add 50 quests that say go to this forest and get me 3 mushrooms, making me run all over the map just to pass the time, I’d rather get the co op or mp. That’s just my me, not a fan of grinding without any purpose just to waste time.
That’s not really CDPR style, at least in TW2. TW2 side-quests are the best ones of all games IMO. They are not just «fetch that for me», they are like «this woman was with a guard before he disapeared and his comrades want to hang her, are you going to investigate or not?»
Yes. It really comes up to how good the game is. If it’s good enough, someone will make a multiplayer mod for it if it doesn’t exist. We’ll have to see with TW3.